#include "./SetupComplete.h"
#include "../Core/GameState/StateMachine.h"

using namespace Commands;

SetupComplete::SetupComplete()
{}

void SetupComplete::execute( GameLogic::Simulation* sim ) {
	Core::GameState::StateMachine::getInstance().setState( Core::GameState::gsIngame );
}

void SetupComplete::serialize( std::ostringstream& s ) {
	s << Network::UDPIO::STATE_UPLOAD_COMPLETE;
}
